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Alpha v0.0001 06/04/2026 - 09:42 AM

Automation & Efficiency

King Skyline [DHG]

🎮 Player Update

⸻ The Woodcutter Sawmill is Live!

Our first complex building is here! Build production directly into your logistics routes.

  • 2x1 structure
  • Includes its own built-in road
  • Can be placed directly into your road network

⸻ Smart Logistics & Auto Loading

Trucks are now much smarter. Fully automated pickup system!

  • Stop automatically when resources are ready
  • Wait while loading
  • Leave when full OR when the building is empty

⸻ Universal Resource System

Faster development + better performance.

  • Resources completely reworked to use a modular "Data Card" system
  • Easy to add new resources (Iron, Stone, Gold, etc.)
  • All buildings use the same backend logic

⸻ Precision Site Clearing

Clean land every time.

  • Bulldozing is now clean and reliable
  • Multi-tile buildings are fully removed in one click
  • No leftover tiles, no blocked paths

⸻ Growth & Levels

Bigger factories, better efficiency. Your industry now scales with you.

  • Buildings can level up: Faster production, more storage
  • Trucks can be upgraded: Higher capacity, more efficient hauling

⚙️ Technical Dev Log: The Logistics Engine

Status: Phase 1 (Automation Core) Architecture: Modular / Data-Driven

⸻ Multidimensional Grid Architecture

  • Compound Footprints: Added support for non-square buildings (Woodcutter = 2x1 footprint). 1 tile = Road (Infrastructure), 1 tile = Production (Building).
  • Rotation System: Offset based on Facing enum so buildings rotate correctly around the road pivot. Facing Offsets: Up → (1, 0), Right → (0, -1)
  • Multi-Tile Occupancy: GridManager now supports buildings using multiple Vector2Int positions. Demolition uses a reference scan to remove ALL tiles linked to a building ensuring clean removal (no ghost tiles).

⸻ Modular Resource Framework

  • ScriptableObject System: ResourceData defines Name, Icon, and Value. ResourceProducer now acts as a universal system (no hardcoding).
  • Production Scaling: Level-based scaling added where speed and storage increase per level.

⸻ Automated Logistics Controller

  • State-Based Movement: Added isLoading state to trucks, acting like a "handbrake" when inside production zones.
  • Gradual Resource Transfer: Switched from instant transfer (OnTriggerEnter) to timed transfer (OnTriggerStay). Uses transfer rate system (1 / Rate) to move items one-by-one using Time.deltaTime. Creates smoother, more realistic loading behaviour.